Here is ZEPPELIN, my new personal project.
I mixed very cool concepts from Vasiliy Ivanov and Sparth Nicolas Bouvier to create this shot.
Everything was made using Houdini/Solaris (Procedural Modeling/Shading, Set Dress), Maya (Modeling), Painter, Photoshop (Matte Painting), Karma, and Nuke.
The goal was to work on scene optimization with procedural shaders made in CopNet, scatter, and matte painting. It was also an occasion to learn Karma deeper especially the XPU part.
BREAKDOWN